//在图像的左下角以30%的不透明度添加水印
bmpImg := TIEBitmap.create;
bmpWM := TIEBitmap.create;
bmpImg.Read('D:\image.jpeg');
bmpWM.Read('D:\Watermark.png');
wmOpacity := 0.30;
bmpWM.RenderToTIEBitmapEx( bmpImg,
0, bmpImg.Height - bmpWM.Height, bmpWM.Width, bmpWM.Height,
0, 0, bmpWM.Width, bmpWM.Height,
True, 255, rfFastLinear, ielNormal,
wmOpacity );
bmpImg.Write('D:\image-marked.jpeg');
bmpImg.Free;
bmWM.Free;
// 以不透明度为30%的水印覆盖整个图像(保持宽高比)
bmpImg := TIEBitmap.create;
bmpWM := TIEBitmap.create;
bmpImg.Read('D:\image.jpeg');
bmpWM.Read('D:\Watermark.png');
aRect := GetImageRectWithinArea( wmBMP.Width, wmBMP.Height, bmpImg.Width, bmpImg.Height);
wmOpacity := 0.30;
bmpWM.RenderToTIEBitmapEx( bmpImg,
aRect.Left, aRect.Top, aRect.Right - aRect.Left, aRect.Bottom - aRect.Top,
0, 0, bmpWM.Width, bmpWM.Height,
True, 255, rfFastLinear, ielNormal,
wmOpacity );
bmpImg.Write('D:\image-marked.jpeg');
bmpImg.Free;
bmWM.Free;